:)). We are getting matched against 5 stars, on EU servers during evening hours. Some ideas that came from discussions with friends and other players : Even if the best answer I have is "It's working on my PC", feel free to go to the Issues page and ask for help ! You can already see the MMR when hovering over the name so I assume it shouldn't be to hard to also add the stars (in text is enough). Support PlayTracker by becoming an Epic Tier Patron to get access to the Compare feature. Not everyone is an asshole at the higher ranks :) although I do feel like we're on the lower end of 5*, Simple, turn off chat after death. the rest of the players. Player A has a statistically higher chance of winning in a one-on-one showdown
GitHub RamlethalSnake / HuntShowdownMMRTracker Public master HuntShowdownMMRTracker/Hunt Showdown MMR.bat Go to file Cannot retrieve contributors at this time 540 lines (454 sloc) 12 KB Raw Blame ::============Default Settings============:: set Utf= Off matchmaking time that we have defined (currently 5 minutes) to optimize finding
Hey man, I believe it's for the MMR. That's what I'm jealous about, as I'm jumping 5/6 stars and fights are rarely interesting and funny. It will create new user account (for this web only) with your Steam name, ID and avatar. A pvp_rating is assigned starting at rank 10. So, for example, if players from a country equal 2% of our total userbase, but players from that country that play this game are 3% of that game's userbase, the relative popularity score for that country will be 1.5. [deleted] 2 yr. ago. All rights reserved. If you've been at 5 since 1.5 and haven't moved up, but are killing lots and dying little, chances are you were at the low end of 5. There are no aggregated statistics across missions like KDA, total kills, average profit per game, etc. Popularity Score The Popularity Score uses data, like the amounts of total players and active players, to summarize how popular a game in short numerical fashion. List of all accolades, killed monsters and looted things. Also states absolute percentage of players from that country for that game. coefficient for duos that accounts for the difference of skill between them and
ad multiple entries) If you close client there is evidently still live thread/process in background. It looks like the random modifier is sometimes applied where it shouldn't be. Please keep in mind that PlayTracker Insight can take up to a week to reflect real-world shifts in ownership for this platform. It would be nice if you could see (in graph form) a selected range for some stats, so you can see how your MMR or K/D changed over time. No internal PlayTracker data is used. I have 560ish hours in the game, so I'm not new, but I'm not very good. If you want your personal stats/MMR tracker, you have to do following steps: Enjoy statistics in your profile after game. They want people to come to the game but the problem is once you hit the 4-5 star range you get into this horrible bracket where it feels like you have to deal with lower skilled players that have this kind of handicap and upper skilled players who are sketch AF. Extraction point - coming soon The tracking continues if you close the window meaning not only do you know whether the tracker is running but you also can not stop it. If you want your personal stats/MMR tracker, you have to do following steps: Same as above : go to Issues page and share it with the community :). It makes perfect sense that they would do that too. It uses internal PlayTracker user data (n=~13000) and is displayed as a relative percentage of all achievements earned. To address this, we have added some new features to the lobby that will display the details of the MMR tied to you and your group (match MMR). brackets, which are different per region and are manually defined to provide a
Start tracking in Hunt Stats Client and start Hunt Showdown. In short all you can see in mission summary screen and little more. 69. An active owner is valued much higher than an inactive owner in "Popularity" calculation. There's a multiplier for solo/duos vs. trios and when que'ing in with randoms. So test it (follow the instructions on the web) and later I will determine the fate of this project. Post-processing is on the server, because it is easier to update value mapping in only one place. Please see the. Was it guys from BB clan?, i spectated them after down once and they were saying that shit to everyone they killed "gtfo my server" so pathetic. And there's one issue. impact and effectiveness. We enabled anti-teaming for testing purposes, and we are monitoring its
You can stay up-to-date on the latest from Hunt and leave us
im using it a lot and love it :). time. questions from players about how it works. All trademarks are property of their respective owners in the US and other countries. Little cry baby be a man and dont let a child make you angry with insults, Man Ive been at 5 star three times , i e dipped down to three, then work my way back up, my consistency isnt great lol. When duplicates start to appear, you should kill all Hunt Stats processes under OpenJDK Platform binary in process list or simply restart PC. sign in You can find it by going to your Steam Library > Right click on "Hunt: Showdown" > Manage > Browse local files. Its been regular good old hunt, lots of ups and downs. It is a very rough approximation of lifetime sales. You see your enemies rank but not exact MMR and at the menu you can view your exact personal MMR. Send me message. Hunt: Showdown stores a lot of data used to populate in-game screen on an XML file called attributes.xml and located in <GAME_FOLDER>/user/profiles/default/attributes.xml. If nothing happens, download Xcode and try again. Hunt Stats Client just tracks changes of game logs and sends mission data to server for further processing. There are no aggregated statistics across missions like KDA, total kills, average profit per game, etc. obviously not the way you wish it to be (directly showing the points) but it's as close to that as you can get right now. during live Hunt matches, their pvp_rating will continue to evolve. Like fighting games or MOBAs, Hunt features MANY MANY variables at play in PvP to which you must correctly react in a matter of microseconds.so you should do everything you can to control these variables: the best way to do this is to just play one loadout until you completely master it. This also leads to the problem that if you don't remember already starting the tracking and start it again, you will get multiple entries in the match history. If it helped do please. I have problems since the newest hunt update. In our latest update we deployed a
The
The years achievement activity graph shows how the total achievements earned in a game are spread out over time, divided by years. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. "Ok, I understand why we are getting destroyed all the time". Ive been using this for awhile and Im quite grateful for your efforts. Im 6 stars and what I get is Winfield on 8/10 players, instant headshots after I peak and shit like that tbh after 3 days of this bs Im really thinking about going back to tarkov. Updates will be in this thread, so follow/bookmark. Twitch: https://. Id wager this would see a ton of usage if it were brain dead easy, No Discord, I think that this reddit post is enough for now and no github. Maybe another new type will come out later so it will be stuck again, but not broken. ~3.9M. It scales linearly - there are no diminishing returns. If nothing happens, download GitHub Desktop and try again. with low a pvp_rating who kills a player with a high pvp_rating will gain more
rating points. The new users over time graph shows the rate at which a game reached its current ownerbase using the time when a user earned their first achievement. PowerShell script to publish the current MMR rating from Hunt Showdown's attributes.xml via Eclipse Mosquitto MQTT client. Press question mark to learn the rest of the keyboard shortcuts. Only in duos does it seem like matches take forever. Hunt Stats is first unofficial mission stats tracker for basic game statistics like MMR, KD, KDA, hunt dollars, extracted bounty tokens, teams with exact MMR, accolades etc. The tracker says "data upload done", but it does not appear in the list online. i'll look at it again tonight in detail. Path was the goal for me (yeah, I know how it sounds :D) I didn't even promote tracker any further because my premise was that people who might be interested are here. teams with exact MMR, accolades etc. Hunt: Showdown. Then when 1.6 came live, me and my mate discovered we were all 5 stars. It uses internal PlayTracker user data (n=~13000) and is displayed as a relative percentage of all owners. Create an account to follow your favorite communities and start taking part in conversations. Displaying MMR and post-match Team Details Since our recent updates to the match making system (Update 1.5.2) we realized that there was a gap in how the game communicated player ratings. will compute a single value that will be used to group players. Is there any way to do this? We take this into consideration by using a
If you believe your item has been removed by mistake, please contact, This item is incompatible with Hunt: Showdown. If everything's ok, the HuntMMR loads the XML file and parse it on a table form to you. It demands respect and patience from the player, and doesn't suffer those who want to casually dip their toes into its black bayou waters. @bed1ntruder Yeah I've suspected the same for a long time. The new standard for Hunt: Showdown stats Download for Windows Integrated Hunt: Showdown stats Loved by thousands of Hunt: Showdown servers Get Hunt: Showdown Stats tools For your Hunt: Showdown server. Uses Insight data (n=~500000). Support PlayTracker by becoming an Epic Tier Patron to unlock access to this graph. and Steam. Edit Preferences I still dont see why I am not allowed to know my own MMR. Mission data are sent to server immediatelly after completion of mission (check for errors in Hunt Stats Client) but post-processing could be with delay of minutes or even days if there are new values that need to be mapped (manually); for example new Hunt event. If not is there some breakdown of how exactly MMR works besides the original patch notes when the system was added to the game? I guess if you get enough players using your site, you technically could track all players in the community minus the few odd games. After 5 years of Hunt Showdown (congratulations btw ;) the game has a healthy playerbase that should allow a more precise MMR system. This post has really bad conversion rate. You also loose MMR quicker than you gain later in Bounty Hunt, because - Bounty Hunt has SBMM. allows them time to learn the game's mechanics before finding themselves
Hunt: Showdown - Hunt's New Skill-Based Matchmaking System Explained n our latest update we deployed a new matchmaking system. So when two players have the same pvp_rating, each
But since that update went live, we've had a number of
Getting 6 stars is far easier than keeping 6 stars. Allow you to check your live MMR from hunt files. I started as 5 but hit 6 after one game where I got 5 kills of all other 5-6 stars. https://ko-fi.com/huntstats, halloween questline support added (pumpkins). A player
In order to work, the anti-teaming system needs to wait for a defined number
i tried playing on morning to test this so i get empty server, goes straight extraction. rating is calculated similarly to the ELO
They find it tedious to follow the steps of install and remembering to open the client before gameplay. Since today it does not appear in the list after upload. A guide on how to check your exact MMR-Rating, a number between 0 and 5000. Hunt: Showdown is a competitive first-person PvP bounty hunting game with heavy PvE elements, from the makers of Crysis. I don't trust you and your f***ing exe file, Extract it on any folder on your computer, The tool will ask for the game base folder. Almost exactly a 1.0 K/D. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. obviously not the way you wish it to be (directly showing the points) but it's as close to that as you can get right now. The Geography chart shows how popular a game is in countries where there is enough data available while adjusting for the number of users from that country. For some reason, the game ranks me at 5 stars, the second highest ranking available in the game. Do you think showing the individual ranks of players will effect the game at all? During implementation, I tried exact opposite - obfuscation of client, if someone had intention of hacking statistics. If nothing happens, download GitHub Desktop and try again. The playtime distribution graph showcases the distribution of users according to their total playtime, capping out at 100. As a player's pvp performance improves, their pvp_rating will
Learn more. Don't warn me again for Hunt: Showdown View Page Cancel If you're bad, your games last longer and fights are much more interesting. The MMR system will try to put you where you average out at 1 KDA. are using one parameter: player vs player performance (aka pvp_rating). Very little fun but a lot of sweat on my brow, and the cesspool of toxic players too. system attempts to group players with a similar pvp_rating queuing in the same
But since that update went live, we've had a number of questions from players about how it works. And that's a VERY GOOD THING ! Currently I have something like 30+ improvements on my list, but I need to know if it makes sense for you and how many of you will use it. if you are at the upper end of 5 stars, it will be 4.5 or even 5 stars. Crytek, CRYENGINE, Hunt Showdown and the respective logos are trademarks or registered trademarks of the Crytek group in the EU, U.S. and/or other territories. QP shows a vastly different playing style. :) More from Hunt: Showdown Recent Hunt: Showdown Posts. I thought this was fair since I hadnt played in a while. Does anyone have any idea how this MMR system works? lower pvp_rating will gain less points than the player in the previous example
Login via Steam to this web. Setup Hunt directory and paste API credentials. Personally I think the MMR system is pretty BS anyway. Thoughts? just play some more games, 20 or so, and it should be fixed by itself. Also shows you MMR from your last match hunters. I seem to have accidentally ran two copies of tracker and it uploaded the same match twice. I got flamed yesterday for killing two party members of a 6 star team, and the guy who killed me went "you f*** n**** gtfo of my server n**** this is our bayou motherf**** f****** sh*t go k*** your self sh*t n*****" like what?! The new star system is great so far with the exception of one issueI have been at 5 stars since the update dropped and I would like to know how close I am to six. During the first ten ranks of Trainee Mode, new players are not given a pvp_rating. After finding out that Hunt: Showdown will allegedly save the current MMR into an xml file, I wrote a small PowerShell script to publish my current MMR via Eclipse Mosquitto MQTT client every time it get's written to the file. Explain that MMR please? The system works continuously as each
Hunt: Showdown is a competitive first-person PvP bounty hunting game with heavy PvE elements, from the makers of Crysis. Use Git or checkout with SVN using the web URL. Yea funny enough i got to 6 stars tonight. If nothing happens, download Xcode and try again. No, really, don't trust anybody on the Internet, I swear. How hard would it be to generate ranking pages? This is because anyone who breaks the most effective strategies will quickly end up back in 5 star. But Ive always been in the highest elo I dropped down after going on a big loosing streak lol. After finding out that Hunt: Showdown will allegedly save the current MMR into an xml file, I wrote a small PowerShell script to publish my current MMR via Eclipse Mosquitto MQTT client every time it get's written to the file. Work fast with our official CLI. Feedback: Less technical savvy (or lazy) folks arent keen on installing a client and running a solo or really even reading the instructions. Game placed me in 4 star which seems to be where the majority of the player base is. MMR Rating :: Hunt: Showdown General Discussions + Feedback Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. We don't want anti-teaming rules to negatively affect
I'm floating between five and six stars and honestly have never once encountered sweat fests. benefit of preventing players from synchronizing by queuing up at the same
Download for Windows Hunt: Showdown Tournaments Hunt: Showdown LFG Hunt: Showdown Discord bot Comment by Hunt: Showdown staff, NylesBlack: This is a snapshot from what we see from telemetry in our database, but just presented more nicely as an example for players to better und. Are you averaging more or less than one kill per death? ihadthejewfro . Just downloaded and seems to work just fine, nice tracker :) I do have a few question. is that the new system is flexible, and we can feed multiple parameters which
The current system is frustrating for a lot of players, both beginners and veterans. They weren't new either; each had a few hundred kills. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. ad stars) Yeah, there could be some stars. I do care about my own MMR in terms of progression. Fix will be this year (I promised it in many comments so far that I probably have to.. right? And what does the blue bar below everyones name mean? I'm stuck in 5 star and yeah, it's not fun. It was just development from "some little tracker" across "I could try some things" to "yeah, it could be for everyone". Are you sure you want to create this branch? I didn't tried that because I have almost always only one seance of Hunt during day. You may adjust your cookie preferences by clicking customize. If you want to support further development, use ko-fi. i don't think you can see the match MMR, but you could add all the numbers together (from all 12 players) and calculate the average. This project is licensed under the GNU General Public License v3.0. Press J to jump to the feed. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. But again I dont see how its "toxic" to be able to know the exact MMR for me and only me. Hunt Stats Client only reads game logs. I feel like I do, but Im not sure how these things work. Create an account to follow your favorite communities and start taking part in conversations. Problem is, most play the same loadouts in general and it becomes rather stale to me. Welcome to Hunt: Showdown community hub! Work fast with our official CLI. the team members can differ widely. I didn't really think much about it. The first important thing to know
I want to make some auto start because manual start is bothering me too :) Those blue bars are relative MMR to each other, so lowest MMR player from mission = empty bar, highest = full bar. I've played three solo games since the new update, and three times I've died to someone at 3-4 stars with a 1.4 or higher K/D. (1.5 and 1.3-1.2) I am also 1 star below them (3 and 4). It's a bit complicated though. PlayTracker is supported by Zagreb Innovation Centre: PlayTracker is entirely independent and free of ads or similiar monetization. We use cookies on this website to improve your experience, analyse our traffic and integrate with social media. Don't warn me again for Hunt: Showdown View Page Cancel Your preferences are configured to warn you when images may be sensitive. the subject, we're going to take a closer look at how it works. So if Player A has a higher pvp_rating than Player B, that means that
as a heads up: you can somewhat determine where on the 5 star range you are, by checking the "team MMR" (the one on the right side of the screen, above the ready button) when queued as a Solo in the lobby. Does it still work on your side? I like to see my progression of a game. To clear up any misunderstandings on
This just leads to unwanted side effects. I don't have it officialy confirmed, but I use this tracker for several months and there are no signs of any problem. sign in Its just another toxic way to shame someone / blame. Reddit shows 2k+ views and only 9 people have tried this tracker (or tried to try) so I am not sure if there will be any more updates. - graphs will be soon- stars - yeah if I find some nice place for them- UTC - I know, but it is little further on the list- dark mode - somebody can try to restyle it via CSS, but I don't think that it will be me any time soon, Is there a way to remove data? Waiting Hunt v1.9 to add timestamps and more datas on the table, Add a "Sync" option to upload MMR data along your games and track it on the. has, statistically, a 50/50 chance of winning a showdown between the two of
They nerver change the system. Do you have a discord and a public github set up for this yet? In this beginners guide, I'll teach you everything you need to know to reach 6 star MMR in the new event Devil's Moon as a solo by showing you gameplay of how I did it. If you dont like stats or ranking thats fine. points because they clearly overcame all the odds against them, demonstrating
Espaol - Latinoamrica (Spanish - Latin America). never in my hunt career have I ever encountered players more toxic than the ones in the 6 star region. How does it work? I'm a 4 star with 2 star skills. It should be fine now. No right to error and get some insta kill. Welcome to Hunt: Showdown community hub! Ignore it and play your game, nothing wrong with that. I love that hunt has added a more transparent MMR system, but its still lacking details in terms of progression and what exactly boosts your MMR rating unless Im missing something. Thanks for this awesome tracker! When the 1.6 was on test servers, I saw that Psychoghost was 5 stars. note: when there's not enough players to fill lobbies, the game will go back to . Press J to jump to the feed. I can't always remember what # means 3*/4*/5* etc so something like 2834 (5*) or 2834 (*****). I have one proposal, which is to also show the stars of the players next to the names in the player list when you open the details for a match. new matchmaking system. New event, old pumpkins, but new data types. Hunt: Showdown Steam Achievements Leaderboard Prices Forum 490,365Achievements Earned 39,129Players Tracked 37Total Achievements 4,666Obtainable EXP 691100% Club Sort Date Completed (Default)Completed + Hours Played 1 2 3 783 1 fyi I started playing hunt 3 weeks ago with no prior console playtime (got my PS a month ago). :) devtrackers.gg Hunt: Showdown 6 mmr ready. players have faced off against each other, and one is killed, the player who is
To clear up any misunderstandings on the subject, we're going to take a closer look at how it works. For whatever reason, I have slightly better K/D than both my trio pardners. All rights reserved. Hunt: Showdown on Steam. Set in the darkest corners of the world, it packs the thrill of survival games into a match-based format. My team and I are 5 stars, we're pretty chill. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Much happier this way. Because the system has to
for now, but can be. MMR value is stored in plain integer, and later parsed by the game to only show you their "star-notation". wait for more than 10 players, this can increase waiting time. By clicking View Page, you affirm that you are at least eighteen years old. Start Hunt Stats Client. From what Ive read people in higher MMR brackets are much more sensitive to their stars and play ridiculously slow because of it so maybe I dont want to get bumped into the next bracket. 2018 its okay. I understand not showing an enemies exact mmr as it provides little meaningful information. The user interaction graph shows interactivity data with up to three values. Use Git or checkout with SVN using the web URL. Sounds like an interesting project. Do we can actually can see the match mmr? The overlap graph shows a venn diagram of how the audiences of the game you are viewing and the game you have set to compare overlap. kill is made. difference between the players' pvp_rating at the moment of the kill. The popularity over time graph shows PlayTracker's own "Popularity" metric for a game over time. good balance between matchmaking time and pvp_rating difference. And even for open source you need time to solve eventual merge requests etc. Hi, I've created simple mission data tracker at https://huntstats.net/ and I'm running an open beta at this point. Lasted 2 games then died to a 4 star and back to 5 i go. It uses internal PlayTracker user data (n=~13000) and is displayed as a relative percentage of all achievements earned. This item will only be visible to you, admins, and anyone marked as a creator. That includes Random Teammates and Underdog (Playing trios with a duo or duos as a Solo ect) #5. The concurrent players graph shows how many players were playing a game at a given time, sampled from Steam. Hunt:Showdown Stats-Tracker is an unofficial tracker for more detailed player stats like exact mmr-history, KD/KDA in a specific timeframe, match-timeline, collected hunt dollars,bloodbonds and much more. you kill a lower skilled player= your MMR increases slightly and the killed ones falls slightly. Hunt: Showdown is a tough online shooter. ago I'm pretty average. Big thanks to r3ap3rpy who published a guide on how to use the .NET FileSystemWatcher Class in PowerShell. for now, but can be. It doesn't mess with game memory or interact with game itself in any way. Don't warn me again for Hunt: Showdown View Page Cancel Please fixed (I hope) mission summary (new details since 1.9 patch). It depends on project, but maybe even more than closed source. I don't want to give direct way of manipulating mission history to users, so no, but I can remove duplicates for you manually and improvement of client is on the list. All teams with exact MMR and no rectangles instead of characters. Hunt: Showdown stores a lot of data used to populate in-game screen on an XML file called attributes.xml and located in
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