pathfinder: kingmaker 2h paladin build

by on April 4, 2023

Earlygame you support a pet and try not to facetank too much. Level 18 We get Cloud. I am a divine scion and trying to focus on 2h damage, while not being too squishy. It can be used to detect if the target is evil or not, so you wont waste Smites.+4 Sacred STR and +2 Sacred AC. For the Mad Doge build, anyone know what feats you pick for the pet? Paladin Build Options Sample Paladin Build Pathfinder: Wrath of the Righteous has a story that revolves around hordes of demons spewing from a magical wound in the very earth. So I say go for it if you are leaning that direction. Think thats pretty much it. There you have it. Otherwise buy one in your capital. Shambling Mound is okay in a pinch. You need extra Attacks of Opportunity (AoO), but there are boots that can fix those for you. Weve taken Leopard mostly cause it gains AC/AB/Damage from just one Cats Grace, so we can have buffs too. You have 13 spare points. Improved initiative is an option. Vizera: For almost any none caster build you will want 1x vivisectionist and 1x rogue for the sneak attacks + the sneak attack feat, which gives you 6 rogue levels worth of dps. If you find something missing, blame the damned fey. Some Persuasion and/or CMD bonuses would be welcome. If all you are after are the saves then 2x paladin is enough and you could 2h warrior or something for the rest. If you have Varnhold DLC. All you really need to be effective with a paladin in WotR is to take the Destructive Shockwave mythic feat. Wait till you get a decent one. Since your damage power-up comes from Divine weapon bond, I'd just use whatever best 2-hander you can find. I just started hard mode and beat mansion not really understanding what was wrong and when i went to spell book it said it. Great builds. Keep a staff on you just in case. Likes having Alchemist in the team for Shield Infusion, but wands/bracers will do as well. Doesnt need gyronna to reach 70 Armour Class (AC), so theres that as well. Can reach 70AC with buffs. Medium size, so won't be so annoying to deal with. AC Bracers, AC items, elemental damage to attacks/natural attacks: alkali gloves and winter wolfs cloak for example. Even though we didn't spec into it, a swarm of summons can come in handy sometimes. The way to deal with it would be to go with the party of three or four. With the assistance of buffs and outflank you will hit reasonably well. It's like having a second MC with less carry weight. WIS draining stuff will be spooky, though. Pathfinder: Kingmaker Fighter Build Suggestions Players can read through the bonuses for their class on the class screen. You're contradicting yourself. About to start a first playthrough and I want to pick Paladin. If you go this route, it's better to not take levels in non-Paladin things. (Nuker Sorcerer), The Dark Pictures Anthology: The Devil in Me, +Stat Items. Aldori Swords are pretty mediocre and it would be totally insane if we could get our hands on a longsword instead, but we compensate with huge STR bonuses and some sneak dice. Greatsword Warrior Build :: Pathfinder: Kingmaker General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Finally, Angel-kin Aasimar is the perfect race for a Paladin because of the +2 to Str and Charisma and their ability to get the Wings feat (+3 dodge AC and ignore difficult terrain). Now bad news are it takes time to get to dragon forms. If you finish the prologue in 30 days - you will get enchanted dueling sword as a reward. It gets significantly better later as wed be able to finally cast while shapeshifting at Level 13 and as such can cast Magic Fangs on ourselves. Vampiric Touch is taken to be used with reach Metamagic Rod to give you something with damage at lvl3. Aspect of the wolf allows for free trips. Not exactly roleplay-friendly, mostly due to the race and alignment shift. Improved Crit is skipped to save feats. Awesome. With Dragon Form, it wont hinder you as you can cast Transformation to ramp up your AB by that time. Animate dead and bloodline spells will do fine as fodder summons. For tempo 1AC. Once you get Vanquisher, though, it's time to switch for life. New comments cannot be posted and votes cannot be cast. Full blown Rogue due to interesting interaction with Vivisectionist. Lore(nature) is okay as well. Doesnt bother much. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. You will get this as a Bloodline spell, dont have to pick it.Or sirocco/hellfire ray if you don't have too many phys attackers, so your bard can cover.Can be skipped too. You fight with an aldori dueling sword. Paladin is skipped. Best armor you can find. We don't need weapons. Slayer build has both Shield Bash (lvl 3) and Two Weapon Fighting (lvl 4) ??? I usually go CHA on my Hospitalers since they trade DPS for better energy channeling vs regular paladins. New comments cannot be posted and votes cannot be cast. Doesn't rely on metagame, really. It's just due to how itemization works. Can be done better on Musetouched Aasimar. Buff. Their magic and martial skills also make them well suited to defending others and blessing the fallen with the strength to continue fighting. ), and a Level 14 pet (buffed by our team feats). It also gives fast access to Uncanny Dodge. Question on the "Feyspeaker Shifter." I like that build though. Dragon Forms allow you to cast. There is a Bear Form scimitar in the game; you can make use of that as well. With Haste you can get up to 10 attacks per round with 7d6 sneak attached. If not you do have Use Magic Device (UMD) for shield wands. Use crossbow until Level 5. Im not a fan of melee characters having 10 con so i would make charisma 17 and put 4 on Con. Barbarians have damage reduction, Rangers have a pet, Fighters have armor training. Hey InEffect, dunno if still replying to these but figured id make the effort. Make him tanky or more of a damage dealer? Has Decent Dazzling and Shatter Defenses, 50 buffed Attack Bonus (AB) in top gear, as well as Arcane accuracy should you need it. Still, not what most dungeon masters would allow. Will give you bane blade, so that's good. +4 Shield Infusion = 80 melee AC, 76 Ranged AC. Does not really care what 1h weapon he uses until mid-game. Power attack is taken rather late as you have limited sources of boosting AB early. +Cha helmet, Fire Robes, +Str+Dex+Con items. Espaol - Latinoamrica (Spanish - Latin America), Don't be like me, visit your new villages. Level 12 is where the game really starts to crumble. Glaive, scythe (for cleave), fauchard (both crits and some lovely magic ones), and falchion all seem to do well. Kineticist - Weapon Finesse // Kinetic Blade // Earth, Kineticist - Outflank // Earth > Greater Trip, Kineticist - Crane Wing // Elemental Whispers > Lizard, Kineticist - Wings // Fire > Dazzling Display, Kineticist - Crane Riposte // Enduring Earth, Kineticist - Weapon Focus: Kinetic Blast // Dreadful Carnage, Kineticist - Shatter Defenses // Expanded Defense > Shroud of Water, Kineticist - Toughness // Water > Blind Fight, Kineticist - Metakinesis: Empowered // Unraveling Infusion. You can miss most things in the game and still be in a decent enough shape. Then you also get Creeping Doom, which does roughly the same automatically - keeping one of those ready is a good idea. Level 8 we finally get to fire. Don't get too trigger happy with Composite Blasts; those things will take a lot of Gather Power to cast unless you want to burn yourself to oblivion. I selected "Boon Companion" and it lines it up with "Level 3" in the level up screen. Two things: I'm a fan of hospitaler. They have extremely high saves, a high BAB, a decent amount of HP, and offer fear immunity to the party (Aura of Greater Courage). All rights reserved. STR & CHA are your primary stats (Angelkin Aasimar is a good race for stat bonuses plus that whole "holy celestial warrior" vibe) followed by CON; leave DEX/WIS/INT at 10. Has some Damage Reduction (DR) so you wont drop dead unless focused. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. All three - I'll check tonight to see if Wing & Riposte still work. There is no way for monk to contend with that. You want an Alchemist in your party for Shield spell. Keep at least one at all times. Grab agile pick under Old Sycamore and then Agile Rapier from Stag Lord henchmen. Fauchard is taken for that sweet +5 Combat Maneuver Bonus (CMB). Combine that with Shatter Defense to debuff the enemy. +4 flanking = 54 (55) +2 Abadar/nobility = 56 +10 -2 Sacred Erastil/Community = 64. Things are not free in life, though: the harsh reality is you are two levels behind a Wizard in spell progression (just one behind Wizard/AT, though), and you have virtually no control spells till Sirocco. With Shatter Defenses, your melee attacks will almost always all hit for ungodly single-target damage. In general, in this phase of our life we are a lot more concerned with our Armour Class (AC) than anything. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. You will have enough spells from leveling to grab everything you really need, but its nice to accelerate the process. Heighten all your CC spells. Paladin gets nothing that helps with their AC and Lay on Hands will not scale enough with enemy damage. Use keen from arcane weapon instead. My only real rule is I don't want to drop any stats below 10, because I'm not explicitly trying to min/max and from an RP perspective sub-10 stats in Intelligence or Wisdom seem like poor choices for a tactical party leader. Also some free True Strikes are not wasted on us. Mutagens. It'll be fine. Not a lot of skill points, but only thing you really need on main character (MC) is persuasion. Important Alchemist Spells: Shield, Lesser Restoration. *Get Accomplished if you didn't find +4 item yet. Self-sustainable Shield spell (will need 2 Lesser Extend Rods). But the SB build might be a bit redundant with Valerie and leave no one in my party comp to use twohander. If you want to wait for level 8 spells is the question. Good Armour Class (AC) throughout the game. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Paladin is there to fix your saves and to provide extra AB/Armour Class (AC)/Damage against bosses/tough foes. You're pretty feat limited, but I recommend getting power attack, dodge, outflank, and heavy armor focus first. If taking human: 7/18/13/10/7/19. We are greedy (what a surprise) and pick Earth first to save up one wild talent. That a bummer.. Has Shatter Defenses. Well, I guess I meant more off-tank compared to Valerie. Good AB from different sources. The great thing about Paladin is that they are incredibly flexible when it comes to weapons. Scimitars have nice synergy with magus, so here we go. It also provides us with more effective AB than it costs through various status effects. Or when you get some nice two-hander you want to use. You can use Echolocation from party Alchemist instead. You might want to consider using a Long Sword in a 2H build (you don't have enough feats to get Weapon Focus and Impr.Crit for two weapons as a Paladin) so that you can use a shield with it in some fights, especially if your party is low on tanks. Can also be longsword or whatever 1h you fancy. Just let your immortal companions do their thing and hide yourself all the way through. Many thanks. What about power attack and cleave? Your controller with some damage attached for late-game. Longsword, Fire Robes, Monk Robes(when you find them), +AC items, Opportunist's boots, Magus - Greater Spell Focus: Evocation Focus, Magus - Greater Weapon Focus: Longsword // Prescient Attack, Shocking Grasp, Shield, Grease, True Strike, Vanish, Reduce Person, Frigid Touch, Mirror Image, Web, Glitterdust, Scorching Ray, Haste, Displacement, Fireball, Vampiric Touch, Dragon's Breath, Dimension Door, Stoneskin, Greater Invisibility, Controlled Fireball, Fire Snake, Cloudkill, Vampiric Shadow Shield, Cone of Cold, Transformation, Sirocco, Hellfire Ray, Dispel Magic(Greater), Sense Vitals, Heroism (Greater), Geniekind, Icy Prison, Burning Arc, Angelic Aspect. Let me introduce you to Deadly Earth. Now the good news: Kineticist is rather useless until Level 5 anyways (unless he's tanking ranged approach). Just get your fast pet out there and kite stuff around those. You focus on Dex / charisma and toba lesser degree intelligence. Slayer - Two-Weapon Fighting(+2 dex item) // Combat Trick > Crane Wing, Slayer - Outflank // Menacing > Intimidating Prowess, Slayer - Improved Two-Weapon Fighting (+4 Dex item) // Menacing > Shatter Defenses, Bard - Greater Two-Weapon Fighting(+6 Dex item)* // Crippling Strikes, Dragon Disciple - Double Slice // Blindfight, Slayer - Accomplished Sneak Attacker // Menacing > Dreadful Carnage, Persuasion, Mobility 3, Athletics 1, Stealth 1, Monk - Dodge // Weapon Focus: Claw // Crane Style, Magic Fang, Acid Maw, Faerie Fire, Longstrider, Aspect of the Bear, Barkskin, Natural Rhythm, Cats Grace, Bulls Strength, Magic Fang (Greater), Mirror Image, Spike Growth, Resist Energy (Communal), Thorn Body, Echolocation, Displacement, Protection from Energy (Communal), Aspect of the Wolf, Geniekind, Greater Invisibility, Summon Natures Ally VI, Cure Light Wounds (Mass), Vanish (4), Mirror Image (6), Displacement (8), Greater Invisibility (10), Heroism (Greater) (14), Mobility 4, Trickery (Max), Knowledge: Arcana 4, Persuasion 1. Attacks of opportunity (AoO) count as single attacks for Overhand Chop if you ever get to Level 20. This one does things Nok-Nok cant. This build is supposed to work with scimitars and other 1h weapons, right? Click it from level 1 and never turn it off pretty much, except for Beast Form. Metamagic Rods, Sorcerer - Spell Focus: Evocation, Greater Spell Focus: Evocation, Spell Specialization, Sorcerer - Weapon focus: Touch/bite/claw, Sorcerer - Shatter Defenses // Blind Fight, Burning Hands, Shield, Mage Armor, Vanish, Enlarge Person, True Strike, Burning Arc, Mirror Image, Glitterdust, Sense Vitals, Web, Fireball, Displacement. Will have about 70+AC and 40+ AB late-game in case you are interested. Its a nice way to keep sneak attack and studied target progressing. Level 14. I wanted a tank and have been referencing this guy. Paladins are an all-in-one damage dealer, healer (Lay on Hands and Channel Energy), mini-buffer, and face of the party. it should be available. The rest broadly falls into Barbarian hunter who assumed responsibility and some such. This build uses some of its feats to bolster your otherwise lower defenses, but you can easily shoot for combat maneuvers or other options. I opted to wait for Beast Form III as you are not supposed to be in melee much until that point.Whatever you fancy. In tough fights dont hesitate and chug Enlarge Person potion or toss a spell on him. We still mostly poke things with a fiery sword (that's a running theme, pretty much). The game being so new there are not alot of builds out yet. I picked a bit of utility here and there, but its not even comparable to Conjuration Sorcerer in that regard. You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. You get at least some of it back. Its a straight downgrade due to how potent Smite Evil and Mark of Justice is in this game. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. Hopefully sneak dice will make up for the damage. Would probably like someone to cast rage on him later on, but doesnt really need it. Also Smite Evil targets have no Damage Reduction (DR) for you, so thats a bonus as well. Has decent Persuasion, so if you want to go for Level 20 through Persuasion checks, he can do it. Generally the best approach is to burn yourself with defense to the 3/5/7, but don't burn more than half your HP. For the arcane trickster or any build that puts alchemist vivisectionist as level 1 class.the spells you pick in character creation need 11 int. Early-game anti-suffer advice: take Tartuccios Crossbow and make him use cantrips in the prologue. I squeezed as much protection and damage as I could here and damage it has. Inquisitor - Improved Critical > Fauchard, Inquisitor - Combat Reflexes // Seize the Moment, Inquisitor - Tandem Trip // Favored Enemy: Fey, Shield, Cure Wounds, True Strike, Enlarge Person, Restoration, +Stat Spells, Divine Favor, Remove Fear, Cure Wounds, Restoration, Remove Paralysis, Delay Poison (Communal), Resist Energy (Communal), AC from Charisma (CHA) through monk, Monk feats. Doesnt rely on Perfect Strike at all, as you dont care much about weapon dice. Create an account to follow your favorite communities and start taking part in conversations. Automatic Dazzle from Level 14 and hes good at it too. Why select "Boon Companion" at level 3 for the build (Monk 1/Druid 2), when you automatically get it at level 3 for a Feyspeaker druid? Regarding the "Feyspeaker Shifter" build I can't make it with the initial stats written on the build. Extra attack can go a long way. Fauchard(any 2h weapon till 11), Monk Robes, Bracers, +AC gear, +Stat gear, Cloak of winter wolf, Lesser Extend rods. Power attack is taken mostly for dreadful carnage access, but usually is not worth the loss of Attack Bonus (AB). New comments cannot be posted and votes cannot be cast. And damage spells too if you need something on the level. Has rage of his own to compensate for Attack Bonus (AB) loss a bit. You want a CON of at minimum 14, a STR of 17 or higher. No robes ever meld into the form as far as I know, so it doesnt matter. There are some good longswords late, but it might be a bit of a suffer.Can just go for 2 more magus levels. Most of his gear is found and not from artisans, which is a bonus. 7/19/14/14/7/18 stats for those. Good option for a blind run. When Eldritch Knight 10 crits, he can use one spell as a swift action. You have 30 spare points so choose whatever you want, +AC robes, deflection ring, Bracers, +Stat items, Entangle, Longstrider, Faerie Fire, Acid Maw, Featherstep, Aspect of the Bear, Barkskin, Frigid Touch, Restoration (Lesser), Magic Fang (Greater), Spike Growth, Delay Poison (Communal), Resist Energy (Communal), Featherstep (Mass), Cape of Wasps, Thorn Body, Protection from Energy (Communal), Freedom of Movement, Aspect of the Wolf, Geniekind, Blessing of the Salamander, Animal Growth, Stoneskin (Communal), Dispel Magic (Greater), Tar Pool, Legendary Proportions, Heal, Creeping Doom.

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